Hall of Storm Giants [Dungeons & Dragons: Adventures in the Forgotten Realms]


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Set: Dungeons & Dragons: Adventures in the Forgotten Realms
Type: Land
Rarity: Rare
If you control two or more other lands, Hall of Storm Giants enters the battlefield tapped.
{T}: Add {U}.
{5}{U}: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with Ward {3}. It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays {3}.)

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